When you get the Warlock Wraps token, a Assassin of Greed (Bounty Hunters) token is placed on the map. This token has to be unlocked in one sitting - best with the needed 10 fame already prepared - and without handing the wraps to the bounty hunters, even temporarily.Īcquire the token for Ironpeak Ballistics (Keturah). Thus the quest will be unable ot be completed. Any save and reload of the game will create a new instance of the item which is not the same as the former goal. The quest demands the return of a specific item instance of the Warlock Wraps. You thank the clerk and continue on your way. "I believe you have earned a reward." The player gains this card's Token. valuable." He opens a small metal safe behind the counter. "This item has certainly seen better days, but a relic with validated magical potential is, well. "And you can vouch that it is magical, yes?" the clerk says after some time. "Your payment, then." The player draws 1 Gold Gain Card. "This item will fetch a nice price at auction, but it would have been even more valuable with proof of its magical potency." He opens a small metal safe behind the counter. The clerk draws a loupe from his breast pocket and examines the item, turning it this way and that. The clerk will let the player keep items he doesn't value. I personally think the first game is much better, with tighter and more focused combat, better story and narration and pacing. In the second game, the dealer is essentially trying to make you fight their enemies. A marker for Warlock Wraps is added to the map. In the first game, the dealer is your enemy. I recommend haste on your part." "And remember, if you can prove that the artefact is enchanted, and that it retains some of its fabled power, I will pay more for that information." You thank the clerk for the lead and set off in the direction of the treasure. Yes, it's unguarded, but you won't be the only adventurer hoping to recover it. "Rumours place the item in a ruin deep in the forests west of Ironpeak. Travel to the forest, acquire the item and return it to me." "If you can prove that it has some magical properties before you return, and some of that magic yet remains, I will reward you most handsomely." Use the item and leave at least 1 Charge for a greater reward when returned. "I deal in rare and wondrous items - it is my business to know when a new one is discovered. As you can see, we deal in fine magical antiquities, sourced specifically for our discerning clientele." "I don't expect there's anything here that would suit your tastes - or budget - but we pay fair prices to anyone capable of expanding our catalogue." "Alistair's has operated in Ironpeak since the founding of the city. An artefact from the Time of Tumult was unearthed recently, and there'd be good coin in it if you could prove it had retained any of its enchantments. The clerk peers at you over the top of his reading bifocals and takes a moment to assess your attire. The sturdy door creaks open to reveal a showroom cluttered with all manner of oddities, from the wondrous to the bizarre. Alistair's Magical Antiquities does steady business in the heart of Ironpeak's merchant district.
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